AI Insights · Timothy · January 2023
Top 5 Boxing Games Performance in Romania Q4 2022
Discover the performance trends of the top 5 boxing games in Romania during Q4 2022, including key insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top boxing games in Romania experienced varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each app's performance, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw fluctuating weekly downloads, peaking at around 2.2K in early October and ending the quarter with approximately 1.3K. The app's weekly revenue experienced a notable increase, starting at $50 and peaking at $231 by the end of October, before stabilizing around $80-$90 in December. Weekly active users started at 3.7K, peaked at 4.3K, and concluded the quarter with around 2.7K.
Boxing Star: Real Boxing Fight from THUMBAGE had a steady download rate, with a significant spike to 513 in late October and another to 414 in mid-December. The app's weekly revenue showed substantial fluctuations, peaking at $240 in mid-October and maintaining around $60-$130 towards the end of the quarter. Weekly active users saw an increase from 700 to a peak of 1.4K in late October, ending the quarter with 935.
EA SPORTS™ UFC® 2 from Electronic Arts had stable weekly downloads, ranging from 1.2K to 1.9K, with a peak in mid-November. The app's weekly revenue showed a notable peak at $140 in early November, with other weeks fluctuating between $29 and $93. The number of weekly active users remained strong throughout the quarter, peaking at 8.2K in mid-November and ending the quarter at around 7.1K.
WWE Mayhem from Reliance Games experienced a steady download rate, with numbers hovering between 150 and 280 throughout the quarter. Weekly revenue saw a peak of $88 in mid-December, with other weeks showing more moderate figures between $25 and $84. Weekly active users remained relatively stable, starting at 325 and ending the quarter at 272.
Real Boxing: KO Fight Club, also from Vivid Games S.A., had consistent downloads, reaching a peak of 174 in the final week of December. The app's weekly revenue showed a gradual increase, peaking at $90 in mid-December. Weekly active users saw a slight rise towards the end of the quarter, growing from 255 to 253.
For more insights and detailed data on app performance, visit Sensor Tower.